Death Is the Only Option: A trap involves your character caught in a pixelated game screen.
Technically, this "dark world" is darker than usual, as the entire game sans the ending is spent in a dark world.
Dark World: This pops up every once in a while.
In the Tormented ending, Sarah awakens to find herself trapped in the coffin again, except she gets torn apart by disembodied hands.
Answer "no" to the prompt asking you if you want to escape from the quarantine room and it cuts to an undetermined amount of time later of Sarah's skeleton still stuck in there, with evidence that Sarah tried to break out and spent a long and agonizing death trapped there. Go into the fridge room too many times without disposing of the fridge soon results in the miasma choking out Sarah and melting her head off from the lower jaw up.
Cruel and Unusual Death: The various death "endings".
Also, the fridge, which smells so awful it can kill strongly resembles an actual fridge in one of the authors' student lodgings.
Creator In-Joke: The characters in the comedy ending are parodies of the creators' personalities.
What happens to her after this is presumably up to the player's imagination.
Cliffhanger: The good ending has Sarah end up marooned alone on a deserted planet.
It's the game's Karma Meter, and how many tics you have on it at the end of the game determines which ending you get. The one responsible for trapping the protagonist in the hellish Dark World is the ships technician Arthur Anderson, but hes doing it because the one who killed him and killed the other crew members is Sarah herself, to get to the artefact which is hinted to have influenced her and shown to have corrupted Arthur. You failed to do anything good, resulting in Sarah awakening to find herself trapped in the coffin again except she's torn apart by disembodied figures as punishment for being unwilling to make up for her past sins.
Beyond Redemption: The Tormented ending.
Awful Truth: No matter how you end up playing her, Sarah is always the one who murdered the rest of the crew in cold blood just so she could get at the artefact.
Until she redeems herself, Arthur forces her to relive the events of the game again and again. It can be silly at first, though the contrast gets more disturbing whenever the main character is put through horrific stuff like the various Have A Nice Deaths and the torture scene.
#White day a labyrinth named school plot full
Artstyle Dissonance: The game is full of gorny content and scenery, while the main character looks like a Yu-Gi-Oh! character.
Artifact of Doom: The artefact, which is some sort of execution device for the guilty.
Arc Words: "Do you regret?" or some variation of it.
(Though if you compare his logs to "the grey tower"'s logs, he could simply be another victim.) He also turns out to be the one behind the horror.
Animesque: Large eyes and Yu-Gi-Oh! styled character design abound.
Sarah herself suffers this in the bad ending.
And I Must Scream: The fate of the souls trapped within the artifact.